Computing is incredibly important in today’s world and all students should not only enjoy rapid access but also develop a sound understanding and ability to be digitally literate in a rapidly developing technological age. As a result, all departments have their own dedicated computer suites. The government’s target is 1 computer for every 5 students but we have improved this significantly to 1 computer to every 3 students!

We believe that all students must be prepared for the future and as a result all at this school will leave in Year 11 with a nationally recognised Computing/ICT qualification.

This is an exciting time for us all and we embrace change in the world around us and aim to support our students in the most appropriate formats. Our online Learning environment (the V.L.E. - Virtual Learning Environment) enables all learners to work both in school and at home accessing all of their learning materials, completing homework and participating in extended learning activities.

Computing School Clubs

Type When Staff Room Who
ICT GCSE Drop-In Tuesday Lunchtime All ICT Staff IT1 Years 10 & 11
ICT GCSE Drop-In Tuesday After School All ICT Staff IT1 Years 10 & 11
ICT Club Wednesday Lunchtime All ICT Staff IT1 All Years

Every Wednesday lunchtime the students have the option of using simple visual programming language to create computer games using Kudo software and are able to enter the monthly Microsoft Kudo Competition.

Kodu Teaches more than Programming

  • Kodu is a rich tool for narrative creation and storytelling.
  • Kodu demonstrates that programming is a creative medium.
  • Kodu helps children with critical thinking, breaking a complex goal into manageable steps, and iterate on the design process – an approach applicable to all academic subjects, business and personal relationships.
  • Kodu introduces the logic and problem solving of programming.
  • Kodu introduces conditions and sequences, which teaches cause and effect.
  • Students learn about cooperation, logic and creativity in addition to programming.


Year 7

Year 8

Year 9

5 modules over the year with homework set as either a Computing Theory piece or updating students own Google Sites

6 modules over the year with homework set as either a Computing Theory piece or updating students own Google Sites

8 modules over the year with homework set as either a Computing Theory piece or updating students own Google Sites

Introduction to school Network









Sonic Pi




Artificial Intelligence









Year 10 Edexcel Level 2 Digital Applications (CIDA)

ICT Ingots TLM exam board

GCSE Computing OCR exam board

Year 10 CIDA

Year 11 ICT Ingots

GCSE Computing

  • Electronic examination (25%) (Mandatory for L2) Developing Web Products
  • 1x Optional Unit (75%)(Coursework) from:
  • Unit 2 Creative Multimedia
  • Unit 3 Artwork and Imaging
  • Unit 4 Game Making



–Electronic examination (Mandatory for L2)

–Improving Productivity in IT(Mandatory)

–IT Security for Users (Mandatory)

–Web Site Software (Coursework)

–Video Software (Coursework)

–Imaging Software (Coursework)

–Using Email (Coursework)

–Computing Games Development (Coursework)


Students need to Pass all coursework in order to be entered for the Exam.

1 Written Exam (40%) Computer systems and programming.

What is inside a computer? What is a network? How is sound sampled and stored? Wired and Wireless networks

1 Computational Thinking, Algorithms and Programming Exam (40%) This component is focused on the core theory of computing science and the application of computer science principles, Including Translators and facilities languages, Algorithms, High and Low Level Programming Computational Logic and Data representation

1 Programming project (20%)

Be able to design a coded solution to a problem including the ability to:

 Develop suitable algorithms,  Design suitable input and output formats,  Identify suitable variables and structures,  Identify test procedures.